Cheap Eve Online ISK

Just another WordPress weblog

Archive for February, 2008

Feb
29

EVE Online Tool: Trade Finder

Posted under Buy EVE Online ISK

Eve Online Trade Finder is a tool to allow users to find trade routes and do market analysis from exported market data. Find your traderoute with just a few instrutions. Here comes:

1. Visit this website and download the newest version available:
http://sourceforge.net/project/showf…kage_id=174641

2. Extract the files to a dictionary on your computer, but before you do anything follow these simple steps;

a. Click on the /run.MS-DOS-batch/ and close it again.

b. Now there should be a new document in your folder named /evetrader.properties/, open the file with a text editor (ex. notepad)

c. Edit the first line in the file (should look like this; evepath=C:/Documents and settings/<your_user_name>/EVE/logs/Marketlogs/
) to fit your EvE ISK cheap logs folder on your harddrive. It’s usally in your Documents folder. Save the file.

d. Next of go login to your EvE-client and go to the Market tab in the left side of the screen and press any valuable item (look for items that sells high but buys low)

e. When you have found your itemtype, notice the button right below your marketscreen saying; “Export to file”. Press and say ok. Buy ISK

f. Now you can go run the /run.MS-DOS-batch/ file, and it should’ve found the file you just have exported.

g. Now with the window still open, go to your browser (Internet Explorer or Firefox) and type in the addressbar; http://localhost:8081

Now you are all set up to find the best aswell as the fastest traderoutes available!
Enjoy!

Feb
25

Sink Cruiser Or Larger NPCs by Destroyer or less

Posted under Buy EVE Online ISK, EVE Online ISK Guide

Here’s an easy way to make EVE Online ISK

Something I found out just recently that can help some weaker players defeat those Serpentis guys that sometimes hang around asteroid belts. If they’re too tough for you, what you could do, is first send a drone to attack them, and that means they will target it and not you, while they’re fighting the drone(s) you just keep shooting at almost point blank range. This works especially well with slower bigger ships, since their slow turret speed doesn’t allow them to hit the drone(s) so, even if you’re in a weak ship, you could still kill a Serpentis Wing Leader with relative ease, although it might take some bullets (but those give you 120k Cheap ISK bounty and some OK stuff to sell for a beginner).
Note that it’s easier to do if they’re all distracted or if you’re one on one because there is no risk of anybody shooting back all of a sudden.

I also found this great cheap ISK shop

Feb
22

Kill macroers w/o CONCORD attacking you

Posted under Buy EVE Online ISK

Fit a scrambler and head to your nearest maromart belt“ drop a can and rename it “You”

Then orbit the can and scramble it the macromart shoppers cheap EVE ISK will get the message that you just tried to scramble “You” confused they will then attack you, now you can freely…..do as you wish no concord running interference.

Buy EVE Online ISK

This is also a naughty trick to play in empire noob belts . Its funny to watch 20 noobs warp out because they think you are a ISK price pirate trying to attack them.

Feb
18

Increasing your pirating skill

Posted under Buy EVE Online ISK

A great way to make EVE ISK ransoms go just that little bit smoother is to set up a private channel and promote yourself to operator.

Now, set the Message of the Day as your cheap EVE ISK ransom note. Invite victims to this channel and instantly upon entry they will know you mean business.

Also if you’re a CEO of a Corporation, ask all your members to do their “transactions..” in this channel. This way the whole gang gets a little insight into what would otherwise be said in private convos. Helps to forgo any misunderstandings as well as accidental killings.

This should help make the honorable profession of piracy that little bit more…well…professional.

EVE ISK Shop

Feb
11

Farming NPC Haulers Without concord Intervention

Posted under EVE Online ISK Guide

Basically this is a guide on how to farm NPC haulers that spawn at just about every station in eve. These haulers contain valuable POS Fuels (NPC) as well as some tech 2 building components. Which can get you good EVE Online ISK

The basic strategy is to kill the haulers when they are not on their own respective stations. As only the haulers own corp will defend it. Say you are at a DED station and you see a group of haulers pulling away from the station, toss a view onto the lead hauler and align your view so it is looking in the direct direction that particular hauler is moving. It will at about 110km out align tword the station it is going to jump to. at about 120km it will disappear, 2 minutes later it will appear at the destination station. So long as this is not the same corp station it has left from you may follow and kill.
I like to get EVE ISK in a gang with myself and then TAG the haulers going outbound to make them easier to find. For example if they are leaving from a DED Station I tag them with a “D”. The I can even hop station to station to look for my targets till I find haulers tagged with a “D” and I know I have my target as well as the fact the came from a DED Station. The best possible setup fot this procedure is to find a system like HEK with 3-4 stations all with different corp ownership. In a system like this it is way easier as ALL INCOMING NPC HAULERS are viable targets. The aggression timer will be in effect for the corp that the hauler came from and so you should not go to that station till timer is done.
Basically Corporations AND Corporation stations as well as guns will ONLY Protect their own haulers. And not the haulers of another corperation at there station.

Cheap EVE Online ISK

Feb
08

Step-by-Step Pirating Guide

Posted under EVE Online ISK Guide

REQUIREMENTS
For a low SP character
Many new characters may think themselves useless as pvpers; but this is most definitely not the case. In a frigate you can take down, or immobilize, an opponent much larger than yourself. They key to not dieing while yo do it is speed.

Therefore it is a lost essential for all new characters to train for a microwarp drive

Now that the missile changes have come to pass, an afterburner is probably more viable, though having the skills for a microwarp drive is a very good idea

This will help you to take reduced damage from missiles and evade turret fire.

Thus a new pilot should invest in the following skills:
High speed maneuvering I
Navigation IV
Afterburner IV

This is probably the most time consuming of the skills that you will need.

Next, you will need to be able to use a warp disruptor or warp scrambler, to stop your prey from warping away.

Both of these have their benefits, however i recommend using a warp scrambler as a lot of your targets may carry a warp core stabilizer, and the -2 scramble on this item is more likely to stop them from warping. Secondly, a warp disruptor uses too much capacitor to be run easily on a frigate.

To use this module you will need to train:
Propulsion jamming I
Navigation II (you should already have this at IV)
Electronics III

Since you now have the two main essentials: you may also want to fit a stasis websifier (which has the same requirements for skills as the warp scrambler) to slow down your prey. However this may not be necessary if you are in an asteroid belt or at a planet etc as your target has nowhere to run.

Of course you need a ship to fit these to, and i recommend either the KESTREL or the RIFTER as both have the ability to lock down a target, while staying reasonably fast and dealing some good damage. For the kestrel, the choice between rockets or standard missiles is one best left to you. Rockets are better for close range combat as they have a better damage/time. For the rifter, experiment with the guns/missiles, and find out which suits your style best. An INCURSUS fitted with blasters is also a good option or gallente users. For amarr, the punisher is a solid frigate but lacks midslots. With pulses it can still be damaging and can absorb a lot o damage, so it is a useful ship in a gang.

At this point i would not recommend training gunnery skills too much.

Now, running a micro warpdrive and a warp disruptor, along with whatever else you wish to fit, is a drain on your capacitor. Capacitor power relays in the low slots can help you to sustain the modules.

These require:
Energy grid upgrades II
Science I
Engineering II

(don’t worry about all this training: it doesn’t take very long, and many of the skills are essential later on anyway)

The rest of the slots on your ship if you have any free) is really up to you.

WHERE DO I HUNT?
By now you are thinking; “Great I’m ready, where do i go to kill!”

Unfortunately it isn’t that easy. To find targets, you need to go in 0.4 and below systems. These are often sparsely populated, but now and again you can find something to kill.

Try to look in the less busy low security systems, as this is where miners are more likely to be hiding. Fly around these until you see a possible target in local.

Then you use your scanner to see what ships are in space. (see “using the scanner” near the end of the tutorial) If the scanner shows a prime target, such as a hauler or a mining cruiser; off you go. To find him you can either

Browse the belts.
Use the scanner and narrow him down.

Using the scanner like this is difficult at first, but often quicker than going through the belts, and well worth getting used to.

USING THE SCANNER
First of all, position your camera so that it is facing in the same direction of your ship. From what i have seen, the “nose” of your ship when at rest points to the 5degree scan (although this is very difficult to find people with as it is so precise)

Firstly, set your overview settings to show asteroid belts, then do a 360 degree scan at full range (about 14 au)

Proceed to narrow it down until you have only the ship and the belt on the scan: the ship is most likely at the belt. Warp in. Don’t worry about messing up a few times, this requires a LOT of practice.

Once you have your prey in your sights: its time for

THE ATTACK
Orbit your prey at your optimal range and engage your warp scrambler and weapons. If all goes well and you get him to structure, convo him (if you wish to ransom and not just destroy the ship) and ask for a toll. Choose this yourself, judging the value of his ship and modules and thinking how much he would lose if he went boom.

The actual technique you should sue depends on your ship, your fitting, and your opponent. For mos purposes i would suggest having a close range fitting (ie: AUTOCANNONS/ROCKETS/BLASTERS/PULSES for minmatar/caldari/gallente and amarr respectively. If you are using a MWD, then i suggest you engage it to close the distance between you and your foe. Once you are within range and hopefully under his guns) turn it off and orbit: this will save your capacitor for other essentials like guns and repairers.

I advise you not to pod kill your target, as the security status hit for this is very heavy, meaning you wont be able to go into high security space.

Once your prey has paid you (hopefully) let him go by deactivating your guns/scramblers. If he did not pay, send him on his merry way in his pod.

Do NOT go near the sentries for 15-20 minutes after you have committed a hostile act, as it will leave you in your pod. (sentries are cruel masters)

The new introduction of the criminal flagging counter is a very good indication of when you are flagged or not but I wouldn’t trust it fully.

SECURITY STATUS
When you kill a player’s ship, (and more seriously his pod) you receive a security rating drop. This can only be raised by killing battleship npcs, which is probably way above you at this point. Don’t worry, if you want to be a true pirate, you can worry about this later: just make sure you dont get trapped in a low security system surrounded by a lot of high security ones, as you may find it hard to get out. Once you reach -5.0 you can be shot ANYWHERE without penalty, so be aware.

Security ratings:
-1.9 and above: you can enter all space freely
-2.4 and above: you can enter all but 1.0
-2.9 and above: you can enter all but 0.9 and above
-3.4 and above: you can enter all but 0.8 and above
-3.9 and above: you can enter all but 0.7 and above
-4.4 and above: you can enter all but 0.6 and above
-4.5 and below: you cannot enter secure space without being fired upon by the navy/concord

Expect to lose ships often until you get the hang of it. Don’t worry: basic frigate setups are cheap.

Lastly: EVE Online is NOT a single player game, making friends is an excellent idea: and joining a pirate corp can help you to learn quicker and kill more (killing with friends beside you is much easier, and more fun)

Hope this helps, and if i forgot anything, feel free to post it.

Part II - Advanced Pirating Techniques
By now you should be reasonably experienced: and for most of these options you should be able to use a battleship.

The first is probably the best way to earn EVE ISK, but you will need friends or a VERY good setup. [This bit is mainly up to you, you should know how to fit things by now]

SENTRY TANKING
My personal favorite: for this you will probably need about 3 well tanked battleships for sustained tanking, or perhaps one or two if you are not staying under sentry fire. I would not recommend capacitor boosters for this unless you have a secure can anchored somewhere in the system for easy access as they tend to run out very quickly. I would advise a close ranged setup with a web and disruptor, and a sustainable tank. Having an alt in an industrial ship to pick up the loot is also a good idea. To be successful your best bet is to have a couple of people in cloaked ships watching for a “blob” which would overpower you. Begin to allign for warp every time something comes in the system, just to be on the safe side. Pick a busy-ish low security system where you may be able to make some nice EVE Onine ISK. Incorporating a nos or two into your setup could be the difference between life and death if you get attacked by anything cruiser size and down.

SNIPING
I’ll be blunt. I hate this, but it IS a very good (and generally safe) way to make EVE ISK price and accumulate a lot of kills. This can be done solo, but you may not be able to kill larger ships quickly enough. Having an alt boosting your lock time, tracking may help, as will having an alt in an industrial to pick up the loot. To actually get in position for sniping you must be 150km+ from the gate. I would advise changing spots every now and then and keeping a close eye on local. If a covert ops ship enters system it is time to run away :)

COMPLEX HUNTING
Since RMR, complexes have been very good places to find targets in low security. A heavy assault cruiser, recon cruiser, or well setup battlecruiser is your friend here. An afterburner is nearly essential, as a microwarp drive will not work in dead space complexes. This is fairly simple: if you scan a ship in local and there is a complex simply check it out. If you “patrol” certain systems make a point of checking the complex every now and again. If it is easy you could do it for the security status and cash, if you are bored.

SCAN PROBING
By this point you will probably have had many people run to safespots on you, or even leave ships and supplies at them. Probing is a great way to kill them or blow up their supplies in true pirate fashion. A covert ops ship with all the relevant skills is a great way to steal ships, or find your enemy. Simply scan the target down with the scanner, and drop a 3 AU probe in a “triangle” around his position (use moons and safespots etc) Then hit scan. I advise turning on your cloak while it is scanning, and warping once the signal has been found while cloaked. There you go, have your gangmates war in and give your best “YARR!” in local.

Feb
06

Booster Production Guide

Posted under EVE Online ISK Guide

Guide to Booster

Disclaimer: this is going on what I know, I don’t have booster production running yet, but the people who do aren’t talking. Some of it is guesswork/reasoning, some is known info. If someone could actually get this thing running, its no doubt you can make great amount of EVE Online ISK out of this.

The process:

- Find gas cloud. Best info is that these are LADAR sites and spawn certainly in 0.0 COSMOS constellations and apparently in non-COSMOS areas in the same region

- Harvest the gas cloud. This requires a Gas Harvester module and the Gas Cloud Harvesting skill. This gives you with a Cytoserin compound.

– The base module is known to be offered as a reward from some 0.0 COSMOS missions at least some of the time.

– The meta versions are bugged - their skill requirement is set to “Gas Harvesting”, which doesn’t exist.

– The skill is known to be offered as a reward from some 0.0 COSMOS missions at least some of the time

- React the compound. This requires a Medium Biochemical Reactor Array (POS array). These are empire-seeded. It also requires the requisite reaction. This gives you a pure booster

– Reactions can be found in certain 0.0 exploration sites which are believed to be COSMOS constellation-only

- Manufacture the booster. This requires the right blueprint and pure booster compound, as well as usually some additional commodity. It presumably requires the Drug Manufacturing skill. Presumably it can be done in the seeded Drug Lab POS module; it’s also been suggested that it can be done in player outposts.

– In cheap EVE Online Blueprint copies can be found in certain 0.0 exploration sites which are believed to be COSMOS constellation-only

There are two further classes of booster. The Improved versions require an Improved reaction and both the pure standard booster in question and a pure booster compound which is believed to be from an adjacent COSMOS constellation, plus a commodity. The Strong versions require a Strong reaction, the pure improved booster in question and a pure standard compound which is believed to be from the COSMOS constellation opposite it on the map, plus a commodity. It is assumed that both reactions require a Biochemical Reactor. Both obviously also require the relevant BPC.

In summary, to make a standard EVE Online booster, you need:
-Gas cloud
-Harvester module
-Harvester skill
-Medium Biochem reactor
-Standard booster reaction
-Drug Manufacturing skill
-Booster blueprint

Again, this is not guaranteed to be accurate. Feel free to correct any errors, or alternatively act like a [expletive] and flout your “superior knowledge” without actually telling anybody anything, even though you very probably relied on other people being open and honest with their info to get as far as you have.

ISK shops 

Feb
04

How to escape camped gates

Posted under Buy EVE Online ISK, EVE Online Missions

Gates camps in EVE Online Lowsecs and Nosec areas have their unique characteristic. Below is how to escape and avoid them.

LowSec:

First off, low secs gate will often firing at a campers. This will make it easy to spot one. Low Sec camped gates are fairly easy to escape by any ship if you are fitted properly. This is doe to the fact that there are no dictor bubble around. That means whatever you want to hold, you will have to lock manually. The mod you will need in Low Secs is Inertiastablizers, this will allows your ship to turn and jump quickly wihtout much hassles make sure you put them into every slot you could. Things like warp core stabilizers works also but you might ended up getting killed by a single missile volley instead of being scrambled.

The 0.0:

The easier way would take more people, having a scout in the interceptor checking gates ahead of you is prolly the safest way to make it through 0.0 in a slow ship. In case you just want to get yourself through, frigates with WMDs are ideal for this and cruisers are so-so.
The idea behind this is not about running away and warp to the next gate. Even T2 interceptor still have a chance to get fragged trying to run out of the bubble. Instead, after you’ve found out that the gate is camped, wait until 30 seconds into the gate cloak and WMDs back to the gate ASAP.
The trick behind this is to add waypoint and execute auto-pilot, this will ensure that you will be warped out as soon as you get in range. The 30secs wait for uncloak is to eliminate the chance that you will get sesson change denial.

Getting a hauler through 0.0 is almost impossble without a scout. However the best bet would be taking T2 Haulers out with 3 Warp Core Stabilizers. And the most important thing is consider if you are making EVE ISK price worth the risk of traveling through.

- Buy Cheap EVE ISK -